Archive for the ‘Flash’ Category
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Using flash libraries to import graphical assets in Flex
Sunday, October 26th, 2008
Ever since i’ve started with Flex, I found it somewhat difficult to import custom graphical assets from Flash into my Flex applications. I had troubles linking my graphics to custom classes that weren’t a Sprite or MovieClip, and always found myself searching solutions for the same problems I had over and over again. Let me [...]
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Hangman: Importing a design in Flash CS3
Tuesday, October 21st, 2008
Starting with phase 2 of the Hangman Game project, we’ll be importing a design made in Photoshop to Flash CS3. This won’t be a step-by-step tutorial on how to export Photoshop layers to jpg’s and png’s. It’s more of a guide on what choices to make, and which techniques you can use to do that. [...]
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Hangman game in Flash
Sunday, October 5th, 2008
For those who don’t know me yet; I have a real passion for playing games. Ever since i’ve started to learn Flash & Actionscript, what I enjoyed most was making little games. Times haven’t changed, and those old feelings have been coming back to me. I thought it was time for me make a little [...]
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Transparant PNG mouse events
Sunday, September 28th, 2008
I was working on this Flex project last week, where the design consisted of multiple layers of transparant PNG graphics. Somewhere in between those layers, there were Flex UIcomponents that needed to be selectable. Mouse events didn’t come through though because of the PNG graphic that was above it.
Now, I thought that was pretty silly [...]