Archive for the ‘Flex’ Category
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Using flash libraries to import graphical assets in Flex
Sunday, October 26th, 2008
Ever since i’ve started with Flex, I found it somewhat difficult to import custom graphical assets from Flash into my Flex applications. I had troubles linking my graphics to custom classes that weren’t a Sprite or MovieClip, and always found myself searching solutions for the same problems I had over and over again. Let me [...]
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Hangman: Importing a design in Flash CS3
Tuesday, October 21st, 2008
Starting with phase 2 of the Hangman Game project, we’ll be importing a design made in Photoshop to Flash CS3. This won’t be a step-by-step tutorial on how to export Photoshop layers to jpg’s and png’s. It’s more of a guide on what choices to make, and which techniques you can use to do that. [...]
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Transparant PNG mouse events
Sunday, September 28th, 2008
I was working on this Flex project last week, where the design consisted of multiple layers of transparant PNG graphics. Somewhere in between those layers, there were Flex UIcomponents that needed to be selectable. Mouse events didn’t come through though because of the PNG graphic that was above it.
Now, I thought that was pretty silly [...] -
Setting unicodeRange in Flex using CSS
Monday, September 15th, 2008
Embedding fonts in Flex is easy and definitely recommended. It enables you to make them more readable for your users by using anti-aliasing and smoothing. It even allows rotation and transparancy of fonts. I can’t find a reason not to use this functionality as a design often requires it… Oh wait a minute, I do. [...]