Ever since i’ve started with Flex, I found it somewhat difficult to import custom graphical assets from Flash into my Flex applications. I had troubles linking my graphics to custom classes that weren’t a Sprite or MovieClip, and always found myself searching solutions for the same problems I had over and over again. Let me [...]
Developers who wrote a custom node module in drupal will know that you always have to make a couple of choices at the start of a project. Will I write a custom node module or use CCK to generate a content module. Or when using views, you might ask yourself it is better to write your own view. Or could it be wiser to use it all and take the best of all things into your project. Once I have such questions, I hear a little voice in my head “Time to test and compare”.
Starting with phase 2 of the Hangman Game project, we’ll be importing a design made in Photoshop to Flash CS3. This won’t be a step-by-step tutorial on how to export Photoshop layers to jpg’s and png’s. It’s more of a guide on what choices to make, and which techniques you can use to do that. [...]
Draggables and sortables are commonly used in the drupal core. Taxonomy, menu, cck, … . The items that are sortable always belong to ‘a parent’. If this parent is listed as sortable in another parent, then it is a cascading system with a maximum of levels. The typical tree listing together with draggable handle icons, will tell the users that they can drag. This belong to relation controls a parent with its children that all have a positional sortorder variable. In Drupal, these are called weights. I wondered if this could be quickly implemented in custom modules where you have this relation ship. Since this is everywhere in drupal, why not do the test now?
For those who don’t know me yet; I have a real passion for playing games. Ever since i’ve started to learn Flash & Actionscript, what I enjoyed most was making little games. Times haven’t changed, and those old feelings have been coming back to me. I thought it was time for me make a little [...]